Been meaning to respond to Enrique’s comments on what appeals to us in games for awhile. Finally found a moment to breathe and decided to post this up rather than, you know, breathing.
It’s a breakdown of what I see as the four core tasks that constitute most gaming experiences. I’ll leave a link to the full article, but for a tease, here’s the Cartesian graph that finally let me start wrapping my mind around where I was going.
Look forward to any comments.
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