So, I took a look at Green Ronin’s Song of Fire and Ice Roleplaying Game. I’m actually pretty interested. It’s actually fairly unique (at least among the systems I know) in mechanics. It’s sort of like a lot of things, but doesn’t match any of them.
It’s mainly based on attributes, which is fairly true to the books. Â Your attributes define the number of dice you can roll – 2 is base, 7 is, I think, max. Â When you’re testing, you roll a number of d6 equal to your attribute, and sum them, to try to beat a target number. The interesting bit is the bonus dice piece – skills and training are represented by bonus dice (which can’t exceed your attribute dice). Â But bonus dice are extra – you roll more dice, but still only choose a number of dice equal to your attribute. Â So you get *better* results with bonus dice, but it’s never above what someone can achieve naturally with some luck.
Then there are degrees of success, which seemed dumb at first, but I’m liking. Â Say your target number is 12, for a very hard challenge. Â Your ST might declare that it’s a very hard challenge, and requires extraordinary success. Â So you have to beat the target number by 3 for each degree. Â If you need a third degree success, you have to sum up to 18 (12+3+3). Â Which seemed, at first, as simply a way to make it 18 without making it 18. Â But the example makes it a bit more interesting.
They give the example of a man who wants to sing the dirge for a lord’s dead son. Â Which is very hard (12). Â But then he wants to do it in the lord’s throne room, which makes it third degree. Â Simply making it 18 is pass/fail (sure, the ST can mod the failure, but….). Â Making it 12 x3 means that you have gradiations. So If you roll a 13, you succeed, but not enough. If you roll an 11, you just fail.
The other bit is that age makes a huge difference, as does status. The older you are, the more XP you have to spend on attributes (basically point buy). Â Also the more responsibilities you have. A young adult gets less stats, but can basically do whatever. Â The same for skills – more age == more XP == more skills. Â But on the flip side, you have Destiny points (which is where I get really impressed). Â Destiny points are a lot like Fate point from Philip’s Narrowlands, but (sorry man) better.
You get between 7 and 0 Destiny points (youth get 7, venerable 0). Â Destiny points are used to buy merits, which give bonuses (pretty nice ones). You can also get flaws, but not very many (also, adult and above has a default flaw) to add merits. Â Any Destiny points you *don’t* spend become your action point pool. Â You can spend them, and they regen at important story points. Â They give you bonuses, but nothing huge – auto succeed at a minor task, convert a bonus die to a real die, stuff like that. Alternatively, you can burn them, which lowers your total pool, but gives you a much bigger benefit. So a youth gets more potential, which they can invest at the first, or save for more luck. Â Age assumes you’ve already spent some to get to an older age….
It’s really pretty cool.
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