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OGL, SRD, STL, SRD, OGC, PI, FLGS, TMI…? posted by CJ Ovalle

23-Nov-10

It’s not a secret that I respect many of the concepts behind the Open Gaming License (OGL), and that I think WotC made a misstep when they moved to the less consumer/publisher-friendly Gaming System License (GSL). (Dont’ get me wrong; I’m critical of the OGL in some ways I’ll discuss later, but I appreciate the open gaming concept.) I’ve recently been going over older blog posts on the subject from various gaming designers and players, and as I started writing about it and throwing out a bunch of acronyms, I realized that a lot of people- even people who used these systems- probably have no idea what all of these things are. So, here’s a list of some terms and acronyms that might be useful before I get into that post…

GPL (GNU General Public License)
The GPL was the first of the “copyleft” licenses, which (oversimplifying a bit) allows the use of GPL-licensed material provided that the user also shares the new work under the GPL. The standard GPL is usually applied to software, although there are other forms of GPL that can apply to different types of media. The license was created by Richard Stallman, an advocate for Free Software. Most “open” movements are based or inspired by this work, including Creative Commons and Open Gaming. A great deal of open source software uses the GPL, although there are other recognized open source licenses.
OGL (Open Game License, Open Gaming License)
The license that reflects Wizard’s of the Coast’s 2000 movement into “open gaming,” with the advent of D&D 3rd edition. It’s not quite an “open” license in the strictest sense of the open movements- it allows a mix of open and proprietary content. Like most open licenses, however, it is not revocable.
OGC (Open Game Content, Open Gaming Content, Open Content)
A term from the OGL, open game content was content designated by the person using the license as the material that could be used by others- basically, the “open” part of the content.
PI (Product Identity)
A term from the OGL, product identity was content designated by the person using the license as material that could not be used by others- basically, the “closed” part of the content.
SRD (System Reference Document)
Strictly speaking, the System Reference Document is the official document that describes the usable content for a specific product, such as the d20 SRD used by 3rd edition D&D. However, there are several other product SRDs and several unofficial SRDs that are basically all referred to as SRDs. The most important part of the SRD, in my opinion, is that they contain information about the content that can be used from a given product. The 4th edition SRD only contains descriptions of the material that can be used; most OGL-based SRDs contain the actual material that is designated open content, and are often used as handy online rules references.
STL (d20 System License)
The d20 System License was a license which allowed people to use the official d20 logo from Wizards of the Coast in order to indicate that their product was compatible with 3E D&D. The license gave them some specific permissions and restrictions related to the use of Wizards of the Coast trademarks and copyrights. It could be changed without prior notice or revoked, and it was.
GSL (Game System License)
The license that covers the 4th edition of D&D, which was not as open as the earlier OGL and is incompatible with the OGL. Early terms included a prohibition on the use of both the GSL and the OGL for the same products. Users must adhere to the most recent version of the GSL, and it can be modified or revoked at will.
FLGS (Friendly Local Gaming Store)
The local shop that carries your gaming goods.

Common areas of confusion (because, well, it’s confusing):

  • The law is not black and white. That design is intentional.
  • Game mechanics aren’t generally covered by copyright. The specific expression of those game mechanics may be covered by copyright depending on the non-factual creativity involved in that expression. The bar for expressive creativity if pretty low. If you create a derivative of the creative parts (say, for example, you slightly alter the textual description of a creature), you may be infringing copyright. If what you copy specifically covers only the mechanics, you may not be infringing copyright.
  • When you agree to a license, you are bound by the terms of that license (probably…). If you don’t agree to that license, you aren’t bound by the terms of that license. If you don’t agree to the license, the full range of rights and exemptions granted under the law to the rights holders and to you as a user of those materials still apply. This doesn’t mean that you can’t do anything with the those materials, it just means that you have to fall under those exemptions in order to use them.
  • Trademark law can be confusing. While the d20 logo was trademarked, and you had to agree to the d20 STL to use it, that doesn’t necessarily mean that you can’t say that your product is compatible with the d20 system. Although commercial trade may be involved, it gets into that tricky area where game mechanics aren’t covered by copyright, and you can actually use trademarks in describing the actual products. For example, a company that makes toner ink cartridges can say that those cartridges are compatible with HP Laserjet printers, whether or not HP wants them to (and usually it doesn’t). That doesn’t mean HP doesn’t have any kind of recourse or legal strategy they could trot out; they might say that the quality of those products is so bad that it’s hurting their reputation, for example- but that would probably be seen as anti-competitive and would have to involve some pretty specific circumstances (as all cases do). Anyway, when it comes to the d20 license, you probably wouldn’t be able to use the special d20 logo or any of the other things that d20 STL let you do, but you can still probably give factual information about how your product might relate to other products. This is one of the confusing areas of the OGL, though, because it has terms about using OGL content and indicating adaptability using trademarks.
  • As with anything, there’s a certain amount of risk involved in these decisions as they apply to legal matters. I use “probably” and “maybe” a lot here because these things aren’t absolutely certain, and of course you can be sued no matter how good or bad the legal argument is.
  • Here’s the essay question: If the OGL basically allows you to create derivative works of mechanics (which generally aren’t protected by copyright anyway) but excludes content designated as product identity AND prohibits your uses of certain trademarks that you may have been able to use otherwise without agreeing to the license, then isn’t it just a glorified covenant not to sue? (I don’t quite think so… but I can see the argument. More on the subject later.)

In an RPG State of Mind posted by CJ Ovalle

15-Nov-10

We’ve been pretty poor at updating the Basement, and for that I apologize. I’ll try to do some more posts, particularly since I’ve recently found myself scrutinizing the RPG industry quite a bit, recently. I’m in three games at the moment, and even at 1/mo each, it’s a lot to balance with work and school and publishing and all that jazz. Gaming wise, I’m in two 4E Dark Sun campaigns, and I’ll soon be running a Pathfinder game. Some interesting things in recent days:

*WotC’s character builder is going online-only in a Silverlight based application tomorrow. I have the luxury of being a yearly subscriber, for now, and this change doesn’t really directly affect me. It does affect other people in my gaming group, however, and I’m not sure what they’re going to do. (And Silverlight? Really?) Judging from the posts on WotC’s and some other sites, a lot of people aren’t very happy about this change. Even I have to agree that WotC’s communication has been pretty abysmal. I’m pretty sure this is due to Hasbro’s corporate structure, but I have to say I prefer the communication from Paizo. Speaking of Paizo…

*I don’t know if I wrote about this before, but I had been running a game for the females in one of my groups of friends, who decided to ditch the guys and do their own thing for awhile. It was a 4E game, and I like to think it was pretty successful. A new baby/move and work have taken two of the six players, and we’ve gotten one new player in the game. With that change, we decided to start a new game, and we’re going with Pathfinder. I’ve been dying to play Pathfinder for awhile now, and the CB change has made it so that they don’t feel that they’re particularly tied to 4E. I started a campaign site on Obsidian Portal; you can see it if you’re my friend there. I picked up a whole lot of Pathfinder RPG material in the last few days, after subscribing to their latest Adventure Path- and that is a fascinating business model that I’ll ask you all about some time. It looks like I’ll be mixing in some Arcana Unearthed/Evolved in the game as well. Speaking of Arcana Unearthed…

*Met Monte Cook again at an event hosted by Dragon’s Lair this past weekend. Qyandri often accuses me of being a Monte Cook fanboy, and as I was trying to decide which books of his to take to DL for him to sign, I had to somewhat agree. =P (I decided on Monte Cook’s Arcana Evolved, Monte Cook’s World of Darkness, and Ptolus.) I also expected our very own Basement’s Michael to show up with his and Derek’s AE publications at some point. ;) Monte Cook was quite nice, and I also met or saw a host of other game designers that are apparently living in Austin. Chris Pramas, Adam Daigle, Brandon Hodge- all seemed like very cool folk. Speaking of Monte Cook…

*I unfortunately hadn’t been paying enough attention to my dungeonaday.com charter membership since I hadn’t been running anything regularly, but went back to it in preparation for the PF game. It looks like Stan! and the folk over at Super Genius Games are taking over a lot of the day to day activities there. Monte Cook assures everyone that he’s still contributing and ultimately going over everything, but I wonder what that particular change portends, if anything… Speaking of changes…

*Playing WoW again, in the library guild on the Aerie Peak server, with Qyandri. We’ve also brought along our housemate and a bunch of other friends, so Austin is currently a bit overrepresented in the library guild. ;) The Cataclysm changes have us worried, though, so we’ll see how that goes…

Dark Sun Dark Sun (to the tune of “Dark Place”) posted by CJ Ovalle

25-Aug-10

So, 4E Dark Sun is here. First, I must say, I like it. I like it a lot. I had a chance to play with pregens this past weekend, and my group had a blast and is probably switching over to Dark Sun in the near future.

The 4E Campaign Book is one of my favorite 4E products to date.

I’ll start by mentioning some of the things I *didn’t* like.
-Elemental Priests aren’t nearly as interesting as the old elemental clerics were. I see what they were going with- they have all these other power sources for leaders, so they don’t need to be restricted to the cleric- but I don’t think it worked particularly well.
-Sorcerer-Kings aren’t as powerful as they used to be, and I don’t think the game captures the arcane/psionic joining that the original game had.
-Defiling. I’m not sure I liked the way they’ve handled defiling and preserving here.
-Almost forgot this one. Editing. How many references to page XX were there? This isn’t the Malkavian clanbook. :P

Things I liked and disliked.
-Wild Talents. I love Wild Talents. I like that they’re included. Some of them are kind of ‘eh,’ though, and there’s nowhere near the diversity and craziness of 2E wild talents, which I thought made for some of the most fun game situations.
-The art. Some of the art was really interesting, and certainly evoked Athas in my mind. Some of it was recycled, which is always kind of ‘eh.’

Things I really liked.
-Alternate treasure. Instead of an item in the item-poor world, how about the favor of elemental spirits, or breakthroughs in the Way? I think these are neat additions to the game.
-Themes. The Dark Sun book has introduced Character Themes, which give more options for your characters. Want to be a gladiator? Add the gladiator theme to your character. Each theme gives you a secondary role, a new encounter power, options for powers at higher levels, and access to feats and prestige class, most of which are quite interesting. Big plus here.
-Templars were reflavored, and unlike the Elemental Priests, I really like what they did here. “Templar” is now a character theme you can apply to your character, and templars are basically sanctioned arcane magic users. Very cool.
-On a related note, the sorcerer-king Warlock pact. Really like this- your warlock was granted power through the rituals of the sorcerer-king.

How Games Talk to Us posted by Michael Trice

05-Jun-10

Been meaning to respond to Enrique’s comments on what appeals to us in games for awhile. Finally found a moment to breathe and decided to post this up rather than, you know, breathing.

It’s a breakdown of what I see as the four core tasks that constitute most gaming experiences. I’ll leave a link to the full article, but for  a tease, here’s the Cartesian graph that finally let me start wrapping my mind around where I was going.

Four Key Gaming Tasks

Look forward to any comments.

How Games Talk to Us.

I am anti-geek pride posted by Derek

25-May-10

I know, controversial title, right?

So, today is a very geeky day.  It’s Star Wars Day #2, because Star Wars was released 33 years ago today.  It got overshadowed by Empire day, but….  It’s also Towel Day, because DNA (Douglas Noel Adams, Hitchhiker’s Guide to the Galaxy and other books author) died two weeks ago, and today is the day to remember his death, and to carry your towel.  It’s also the Glorious 25th of May, which for Pratchett fans, means you can wear the lilca if you were there.

Because of this, it’s also also also Geek Pride day.  Apparently this is a newish holiday – it’s maybe 5 years old.  In principle, I’m all for this.  Celebrate Geekiness.  Hell, that’s kinda the point of this blog.  In practice, I hate it.

More…

My kids posted by Derek

19-May-10

Enrique mentioned, in his description of me, that’s he curiuos how I’ll indoctrinate my kids in to the geek world.

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This shouldn’t amuse me…. posted by Derek

18-May-10

While waiting for reports to run, I stumbled on the list of Travis County court dates scheduled over the last interval of time (whatever that may be). And apparently, I enjoy reading them. 

More…

Wizards and Kings, Starcraft and Slow Rolling posted by Enrique G

03-May-10

Long ago when this blog first started up and I agreed to be a contributor, Mike suggested I put up a post about poker. Those of you who know me know that it’s much more than a hobby for me now, it’s bordering on a full time obsession. I’d struggled with the idea of doing so because I had a hard time visualizing the hook connecting it back to geekdom. It wasn’t until I’d let my contributions here lapse into dormancy that I realized the hook was there all along, I’d just not realized it. And that now as I get ready to try and take my game to another level that I find I might be part of a growing tradition where gambling and geekery overlap.

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Gaming posted by Derek

28-Apr-10

So, thanks to D&D Encounters (which I think it a brilliant idea – short 1.5 to 2 hour bursts of gaming that anyone can join), I gamed for the first time in a couple years (which surprised me to realize).

It was at a game store in Madison.  I was reminded that game store employees are assholes.  I waited in line for 7 minutes to buy a thing of dice for $9 while someone did a huge preorder, and the guy tried to find it all, etc.  When I called later to find out who had run the game, he just said “I can’t keep track of the people” and was done.

But.

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I’ve figured it out…. posted by Derek

15-Apr-10

I love Joss Whedon.
I idolize Aaron Sorkin.
I just don’t get Kevin Smith.

Or, put differently:

I want to hang out with Joss Whedon.
I want to *be* Aaron Sorkin.
Kevin Smith is the guy that shows up at the game cause he’s friends with someone else, and I can’t tell him to leave.